Entertainment is an occasion, piece, or movement intended to provide enjoyment or leisure to an audience. The audience may connect the entertainment inertly as in actively as in computer games. The playing of sports and reading of journalism are generally has in entertainment, but these are often called activity more particularly, because they has various energetic involvement past mere leisure.

While people have laughing themselves since the opening of time, the entertainment industry first became the most important force in culture in the 20th century with the development of most recent electronic technologies of recording and spreading. The Western people are tired of serious purposes and get-together massacre turned to well-liked culture subsequent the two world wars. The financial basis of this new culture was advertising of free or reasonably priced entertainment program. In their peak, television networks were great selling machines which, besides pleasurable people, prohibited together commercial and political markets by providing straight way in to the group of customers. This "territory" is currently in danger by the explosion and segmentation of media and particularly by the growing meaning of communication by computer which lets the consumer to seek out the informational message as an alternative of having it broadcast to him or her. A new system of world history sees Americans in exchange between a fourth, entertainment-based "society" and a future fifth advancement based on computer communication.